
I put this scene together in 3ds max while exploring some material tests I did last week. I was working on dialing in a procedural brass material and thought it would be cool to see the inside of a futuristic bullet :D
My online collection of random things and stuff







Above is a screen grab from Maya of the town Jenny Bay, Below is a sample of the textures and light maps that I created for various Pirates towns. The light maps for Pirates were baked by hand in 3ds Max and then adjusted in Photoshop. My process was to bake out an occlusion pass, an overall direct lighting pass, and a localized light pass and then composite them in Photoshop. The average town had roughly 50 light maps so I would create an action in Photoshop to make consistent changes across the series of light maps.