Wednesday, September 1, 2010


I posted the first version of this gun up on the Polycount forums and got some great feedback so I decided to make another pass on the textures for the Sig. I chose to leave in a number of extra edge loops to maintain the best silhouette possible. I am going to call this project complete and move on to the next one as I could easily spend the next year dialing in every detail down to the molecule!

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